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Stealth FPS, You Will Love and Hate Project is a first person tactical video game with action shooters, where you play as a secret agent who has the task of getting information about a stolen nuclear warhead. This game was developed in 2000 by Innerloop Studios and published by Eidos Interactive, and is also called Project: I’m Go In In. It features rogue tours reminiscent of the Metal Gear Solid series. This led to a sequel titled: The Secret Dangerous Life of a Secret Agent. The project follows the story of Agent Jones, who was tasked with taking Joseph Priboy to find out about a missing nuclear warhead. You play on mission levels in different locations where you have to complete objectives to get closer to Pribua’s current location. They will be unlocked once you complete the previous mission. Accompanied by Jones through speaker, Anya, who sets goals in front of him and highlights the sites; (function () {(‘review-app-page-desktop’);}); You start with 4 types of weapons: a battle knife and three different rifles. You also have binoculars and a map containing your progress record and goals. To obtain more items like ammunition, grenades and medicine, you need to study the current location, but it is easy to loot the guns and ammunition of eliminated enemies as it does not disappear. Therefore, one must be patient and eliminate all hostile NPCs to limit yourself; the game focuses on theft because there are also cameras and alarms. You can hack security buildings to turn off the cameras for a few minutes, but it has a hidden timer, so it is recommended to destroy it whenever you can. Alarms can also be turned off by pressing the buttons, but it will sound again if the enemy receives sufficient warning. Unfortunately, they tend to miss your presence; Preparing Your Frustration for a Weak AI Enemy is one of the biggest drawbacks of the game. They have a limited range of vision and sound, even if you shoot it with a silent gun, they usually do not hear it and can still see a corpse, even if they are far enough away. Alarm clocks also do not affect all enemies, but in some respects this limitation may be due to the lack of a non-fatal way of elimination in games, which does nothing; Another problem in the game is the lack of storage system. There are no checkpoints to load in the middle of the mission. Once you die, the mission will fail, and you will be returned to the beginning, all progress will withstand most missions. It does not help, because you have no way to destroy enemies, and they do not make noise, so it makes the game unpleasant; the last problem is the lack of multiplayer mode, although it is not very important in the game. However, it is still disappointing to see how the shooter game implements tactical mechanics and does not allow players, like other shooter games of its generation, to unite or act against each other. : Hidden Strike got this way and the opportunity to save just because the fans wanted a benchmark for stealth games in the future. The project was actually a long-awaited game at the time, as it had a different playing style compared to other FPS games at the time. However, this led to the severe lack of essential features and general boring programmingAI in response to players’ actions on an unsatisfactory experience. Surprisingly, however, it still became popular andit is now a nostalgic work in the childhood of rogue fans.
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