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Secret FPS Love and hateProject is a first person tactical video game where you play as a secret agent tasked with obtaining information about a stolen nuclear warhead. Developed by Innerloop Studios and released by Eidos Interactive in 2000, this game is also called Project: I’m Going and offers hidden missions reminiscent of the Metal Gear Solid series. This led to a sequel titled: The Hidden Dangerous Life of The Secret Agent. The project follows the story of Agent Jones, who is tasked with capturing Josef Priboi to find out about a missing nuclear warhead. You play through different locations on the mission levels, where you have to complete objectives to get closer to Pribois’s current location. They will open when you have completed the previous mission. Jones sends Anya through the ear, which gives her her objectives, highlighting areas; (function () {(‘review-app-page-desktop’);}); You start with four weapons: a combat knife and three different weapons. It also has binoculars and a map that contains its progress log and goals. To get more items such as ammo, grenades, and medkits, you need to research your current location, but weapons and ammunition can easily be robbed of eliminated enemies if they don’t come to get used to it. So it is worth being patient and taking every hostile NPC to keep yourself up; The game focuses on theft as there are cameras and alarms as well. You can log in to the security buildings to disable the cameras for a few minutes, but it has a hidden timer, so it’s always a good idea to disable them. Alarms can also be disabled with buttons scattered throughout the site, but if the enemy receives enough warning, they will sound again. Unfortunately, they tend to miss your presence and; be prepared for your disappointment. Poor artificial intelligence is one of the main disadvantages of the game. They have limited visibility and sound, if you shoot with a rifle without silence, they usually can’t hear you and may not even see the body when they are far enough away. Alarms also do not affect all enemies, although this limit may in some way be due to the lack of games in a non-fatal elimination mode that does not change; Another problem with the game is the complete lack of a rescue system. There are no checkpoints at the center of the mission to charge you. When you are dead, the mission fails and restarts, all progress is lost, and most missions are long. It doesn’t help that you don’t get a chance to quietly pull down enemies, so it makes the game frustrating; The last problem is the lack of multiplayer mode, though not too important in the game. However, it is still disappointing to see how a shooter operates covert tactical mechanics and does not give players the opportunity to join or face together like other shooter games of this generation. : The Covert Attack had this opportunity and a chance to save, as fans wanted a benchmark for stealth games in the future. The project was actually a much anticipated game during its time, as it had a different playing style compared to other FPS games at the time. However, the serious lack of essential functions and programming of general artificial intelligence boredom in response to players’ actions are unsatisfactory experiences. Amazingly though, it cameis popular and is now a nostalgic piece for fans of secret shooting as children.
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